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Delve DELVE DEEPER MAP EDITOR GUIDE
 
Welcome to the Delve Deeper Map Editor Guide. To ease navigation, I broke up this article into a few easily navigable sections: introduction, main menu, using the editor, and tips/afterward. These should all be easily accessible from the Delve Deeper blog, happy editing!
 
CONTENTS:
 

Introduction
How to access the Map Editor
Structure and Storage
Main Menu
    New
    Save
    Load
    Quit
    Monster Parties
How to use the Editor
    Hex Types
    Special/Mineral Hexes
    Treasure Piles/Relics
    Monsters
    Legal Design
Some Basic Design Tips
Afterward

 
INTRODUCTION
 
First off, thanks for getting yourself a copy of Delve Deeper, give yourself a pat on the back for helping out your local indie gaming friends here at Lunar Giant. If you’ve yet to purchase Delve Deeper, feel free to do so and then give yourself a pat on the back (we’ll have no unwarranted positivity here). Either way, thanks for checking out this guide, we hope that the Delve Deeper Map Editor proves a useful tool and, in turn, facilitates a community for sharing maps and refining what we feel is a pretty darn awesome turn-based strategy system.
 
HOW TO ACCESS THE MAP EDITOR
 
Assuming you know how to click on that kingly visage that is the Delve Deeper icon, I’ll also assume familiarity with the main menu. You see the option labeled “Levels”, click on that. Congratulations, you have just accessed the Delve Deeper Map Editor, feel free to reward yourself with your cookie of choice.
 
STRUCTURE AND STORAGE
 
All the maps accessed by the map editor will be in the local data for Delve Deeper, this usually defaults to the /UserName/AppData/Local/LunarGiantStudios/DelveDeeper/Content/Maps directory. In an effort to avoid breaking the 21 levels originally packaged with Delve Deeper, we placed them in a separate directory off of the main data for the game. Look wherever you installed DelveDeeper to and grab the .map files out of /Content/Maps/Custom directory and pull them into the directory that the map editor accesses to futz with the raw game maps if you so choose. Be warned, if you break these maps too badly, you might need to re-install or copy over some backups.
 
Any map that sits in these two directories will be loaded anytime you access the map selection screen. The custom maps come after the main game maps, all arranged in alphabetical order, so if you don’t see a map you’ve just made, make sure to scroll through the whole list.