EARTHLING PRAISE

“Seriously good fun and quite unique.”

Michael Rose, Indie Games

“Enough charm to slay a hundred gelatinous cubes.”

Patrick B., Indie Game Reviewer

“A fantastic video game.”

Geoff Gibson, DIY Gamer

“I haven’t had this much fun in a very long time.”

Mike Pittaro, Pixel Perfect Gaming

“A turn-based strategy game not quite like any other I’ve played.

Halfbeard's HUD

Lunar Giant Studios

You should buy Delve Deeper!
strategy for nerds who like jokes.
buy now
“Seriously good fun and quite unique.” - Michael Rose, indiegames.com
You should check out our new Mega Ran game! A game for a rap album about games.
play now
Lunar Giant Blog

Dancing Our Way Through C2E2

Belly dancing, even. C2E2 is the Chicago Comic & Entertainment Expo, a large convention in our city that up until this year was mostly geared to comics fans.  Lunar Giant spent all of last weekend showing off Delve Deeper and teasing the forthcoming Delve Deeper board game. This was our first big convention, but we’ve Read more…

Come See Us at C2E2

Lunar Giant will be at Booth 812a at C2E2, showing off our new Delve Deeper board game, as well as Delve Deeper.  The booth space (organized by a group I run called IGDA Chicago) will also be showing games like Divekick, Organ Trail, Ray’s the Dead, Color Sheep, Telepath Tactics, Boot Hill Heroes, Gunblitz, and Read more…

Delve Deeper on Indie Royale

As many of you may have guessed, in our ramp-up to releasing Delve Deeper 2 we’ve been pushing our original title, Delve Deeper, back onto the market.  That’s why I’m pleased to announce that you can buy Delve Deeper on Indie Royale right now along with 4 other great titles. So, welcome to any new Read more…

Developer Diary 025: All The Single Ladies

Heya Space Cadets, My writing schedule has been all messed up for a bit now, I’ve been scrambling to get a real mountain of work done before it topples over and crushes me, so I’ve had to stay away from the keys a lot more than I’d like to. That said, despite the fact this Read more…

Developer Diary 024: Amnesia In Space

Heya Space Cadets, I know I had said I’d probably do a big info-drop today and show the document I’ve been working on, but with Valentine’s Day having absolutely creamed my time last night, I didn’t have enough time to get stuff cleaned up and ready to be published. Part of what caught my eye Read more…

Developer Diary 023: Explosive Lemonaide

Heya Space Cadets, “Hey guys, what do we think happens when a roaring inferno hits a Keg of 120 proof alcohol?” Yesterday I sent out that rather ominious Skype text. If you’re a designer sitting there, hoping not to have a terribly overcomplicated game, and then someone asks for information on simulating Beverage Explosion, I Read more…

Developer Diary 022: Hellfire

Heya Space Cadets, Big Picture Monday is hitting a snag. I’m having a hard time picking up a lot of industry buzz about topics aside from “This new thing is cool” or “This is what we’re planning on doing,” the recent D.I.C.E. talks have given people so many topics to focus on that its hard Read more…

Developer Diary 021: Stra-te-ger-ey, part 2

Heya Space Cadets, Okay, note to self, before writing a massively long post and accidentally closing it… save. Let’s try this again, but a bit more condensed. The idea that territory is something traditionally ignored was the premise of my previous entry, and like any under-utilized bit of creative paydirt you gotta figure out why Read more…

Developer Diary 021: Stra-te-ger-ey

Heya Space Cadets, Strategy is what I’m talking about today. I’m pretty much done with designing the combat model for DD2, and I can bring up all the gory details at a later entry, and off I am onto the other stuff that ties the game together. Strategy is such a wide net though, and Read more…

Developer Diary 020: Revenge of Combat Mechanics

Heya Space Cadets, The combat model has been haunting me repeatedly, but in weaker and weaker ferocity. Now the question isn’t “How do I do this?” but “What do I have to finish?” Maddeningly, the biggest problems were the most bland conventions, things like armor or combat resolution or shield usage. I didn’t want The Read more…

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