Developer Diary 002: Character Generation

Posted by & filed under Blog.

Character Design is a big deal for game developers, and effective character design can make or break your game. No major aesthetic element for Touch of Death was more complicated for us than the design of our main character. When we say “Design” we don’t simply mean “what they look like,” but the deeper things… Read more »

Game Anaylsis Bumped until Sunday

Posted by & filed under Blog.

Water, Water, Everywhere… Hey gang, I suffered some flooding and a power outage last night which has unfortunately made it too hard to get the video analysis out on time today. Normally I’d have these done early and prepped to go when the date hits, but since this is my first game analysis it’s taken… Read more »

Developer Diary 001: Hello from Lunar Giant

Posted by & filed under Blog.

Hey guys, and welcome to the first Developer Diary from Lunar Giant Studios. I’m Neil, the guy responsible for the art of Delve Deeper, as well as being one of the three designers that cooked up the concepts.  As a developer, people are always interested in what you make, and how you make it, and… Read more »