Developer Diary 009: Sequels and Spinoffs

Posted by & filed under Blog.

Heya Space Cadets, Been a while since an entry, but LG’s been busy at work, so I’m going to reboot these Dev Diaries by talking about a bunch of Delve Deeper 2 stuff. I’ll also be making a post on Wednesday and a double-feature on Friday and Saturday, which is a format I’m hoping to… Read more »

Developer Diary 008: The Developering

Posted by & filed under Blog.

Heya Space Cadets, The Lunar Giant guys just finished up some days at Chicago’s TechWeek where we got to meet some other great developers and talk a lot about the projects we’re up to. Delve Deeper 2 is the big thing on our minds right now, and we’ve been working tirelessly in the pixel mines… Read more »

Developer Diary 002: Character Generation

Posted by & filed under Blog.

Character Design is a big deal for game developers, and effective character design can make or break your game. No major aesthetic element for Touch of Death was more complicated for us than the design of our main character. When we say “Design” we don’t simply mean “what they look like,” but the deeper things… Read more »

Developer Diary 001: Hello from Lunar Giant

Posted by & filed under Blog.

Hey guys, and welcome to the first Developer Diary from Lunar Giant Studios. I’m Neil, the guy responsible for the art of Delve Deeper, as well as being one of the three designers that cooked up the concepts.  As a developer, people are always interested in what you make, and how you make it, and… Read more »