A list of updates for Delve Deeper 1.2. Adam will go into more detail about the patch, what went into it, and what you can expect next in a later blog post. The updates will be rolling out across our distribution network shortly!
- Delve Deeper should now run on the Intel GMA onboard family of GPUs
- Added speed setting 6 (for instant movement), and retimed all faster and slower modes animations.
- Added 11 new relics for your enjoyment! They’re super awesome!
- Added a Discard button to the first phase of Tile Selection so you can skip the Tile Drop phase much faster
- The tutorial is now completable with a controller.
- Added a monster spawn cap to the gameplay options menu, allows for control over how many monsters can spawn (max) on a turn.
- Formerly unachievable achievements now achievable
- Opportunist (only unlocks if you win without turning in any gold, gems, or mithril
- Slime’s Sappin Mah Sentry
- Blacksmith
- Brewmaster
- Ties for 0 points count as wins for the purpose of achievements
- Added an option to Start In Fullscreen
- Fixed the relic sale bug which was causing the sales display to disappear prematurely.
- Added W,A,S,D support for moving the camera
- Added BACKSPACE support for ending your turn
- Set Tile Rotation and Tile Select Next/Prev to Q and E, for easy use with new mapping
- Added support for hot selecting dwarves on 1, 2, 3, 4, 5
- Updated the controls screen to reflect the aforementioned changes and inform people the FULLSCREEN IS ALSO ON F12
- The game must now be in focus to register mouse clicks
- Mimics now glow!
- Mimics (also) now do not display warning axes if they are the only monster present on a hex!
- The camera will not focus on non*combat*moving mobs on speeds 1 ñ 6, and will not focus on mobs until combat begins on speed 6
- Fixed a bug with mispricing of oogler sales of negative value
- Fixed hexes on maps that were ‘unreachable’ or ‘imbalanced due to their ’reachability’’





