A list of updates for Delve Deeper 1.2.  Adam will go into more detail about the patch, what went into it, and what you can expect next in a later blog post.  The updates will be rolling out across our distribution network shortly!
  • Delve Deeper should now run on the Intel GMA onboard family of GPUs
  • Added speed setting 6 (for instant movement), and retimed all faster and slower modes animations.
  • Added 11 new relics for your enjoyment! They’re super awesome!
  • Added a Discard button to the first phase of Tile Selection so you can skip the Tile Drop phase much faster
  • The tutorial is now completable with a controller.
  • Added a monster spawn cap to the gameplay options menu, allows for control over how many monsters can spawn (max) on a turn.
  • Formerly unachievable achievements now achievable
  • Opportunist (only unlocks if you win without turning in any gold, gems, or mithril
  • Slime’s Sappin Mah Sentry
  • Blacksmith
  • Brewmaster
  • Ties for 0 points count as wins for the purpose of achievements
  • Added an option to Start In Fullscreen
  • Fixed the relic sale bug which was causing the sales display to disappear prematurely.
  • Added W,A,S,D support for moving the camera
  • Added BACKSPACE support for ending your turn
  • Set Tile Rotation and Tile Select Next/Prev to Q and E, for easy use with new mapping
  • Added support for hot selecting dwarves on 1, 2, 3, 4, 5
  • Updated the controls screen to reflect the aforementioned changes and inform people the FULLSCREEN IS ALSO ON F12 :)
  • The game must now be in focus to register mouse clicks
  • Mimics now glow!
  • Mimics (also) now do not display warning axes if they are the only monster present on a hex!
  • The camera will not focus on non*combat*moving mobs on speeds 1 ñ 6, and will not focus on mobs until combat begins on speed 6
  • Fixed a bug with mispricing of oogler sales of negative value
  • Fixed hexes on maps that were ‘unreachable’ or ‘imbalanced due to their ’reachability’’