Developer Diary 021: Stra-te-ger-ey, part 2

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Heya Space Cadets, Okay, note to self, before writing a massively long post and accidentally closing it… save. Let’s try this again, but a bit more condensed. The idea that territory is something traditionally ignored was the premise of my previous entry, and like any under-utilized bit of creative paydirt you gotta figure out why… Read more »

Developer Diary 021: Stra-te-ger-ey

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Heya Space Cadets, Strategy is what I’m talking about today. I’m pretty much done with designing the combat model for DD2, and I can bring up all the gory details at a later entry, and off I am onto the other stuff that ties the game together. Strategy is such a wide net though, and… Read more »

Developer Diary 020: Revenge of Combat Mechanics

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Heya Space Cadets, The combat model has been haunting me repeatedly, but in weaker and weaker ferocity. Now the question isn’t “How do I do this?” but “What do I have to finish?” Maddeningly, the biggest problems were the most bland conventions, things like armor or combat resolution or shield usage. I didn’t want The… Read more »

Developer Diary 019: Narrative Journeys

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Heya Space Cadets, Sorry for the long delay, the Holidays entirely overtook me and I’ve been juggling matters ever since then. We at Lunar Giant were busy over the vacation season, coming up with a bunch of side-project ideas even though we were supposed to be relaxing and spending time with families. We did some… Read more »

Developer Diary 018: Have Fun

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Heya Space Cadets, This is a busy time for a lot of us, but I’m going to take a little bit of time to do a Monday Blog entry for those of you hungry for a little bit of Lunar Giant updating. This is usually a big topic day, something about a big deal industry… Read more »