Lunar Giant at Indy Pop Con!

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We’re going to be at the VERY FIRST Indy Pop Con from May 30 – June 1 showing off our controllers, Project Libity, and a new game. Come drop by and say hello, and if you wanna learn something, check out our panels too! How to Publish and Market Your Indie Game Releasing a successful… Read more »

Learning to Engineer 2: Engineer Harder

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Greetings Earth folk! Alex here reporting from Space Lab!   We’ve made a lot of exciting progress this week. I learned a lot so this post is going to be a little wordy so I can cover the broad strokes of what it’s like to work with this new software!   Let’s get started!¬† On… Read more »

Publishing Your Indie Game

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There are more indie games on the market than ever, and it’s getting harder to stand out. What do you do as a new company? We jump into this topic along with David Finseth and David Laskey of The Amiable, with Dave Lang helming the ship. This is a panel that Lunar Giant organized for… Read more »

Learning to Engineer

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Alex soldering for the first time

Greetings and salutations from Space Lab! It’s my 5th week here interning at Lunar Giant and I thought it would be a good time to give everyone an update on what I’ve been doing and what I’ve learned so far. But first, let me¬†introduce myself: My name is Alex Smith, and I’m a senior at… Read more »

Just The Facts: Is L.A. Noire a Noir?

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L.A. Noire is was the magnum opus of Team Bondi, who built a sprawling mid-40′s Los Angeles as the setting for their technologically dazzling and impressively acted period piece. With their dedication to detail, their obvious love of the time period, and extensive references–even a name–highlighting the Film Noir style they want to evoke, I… Read more »