I’d like to take a brief intermission from talking about Delve Deeper to introduce you guys to our next game, Touch of Death, for Android. Though it’ll mean a few-month hiatus from developing our next big project, we’re all pretty excited about the concept. I think you’ll see why.
Touch of Death is a side-scrolling, kung-fu walk through the funkadelic world of a character currently named “Dr. Funk Fei-Hung”, an aging kung-fu master from China who wears traditional garb and a pair of sneakers. As you move forward in the game, you’ll begin to encounter various ninja clans that you end up battling. The battles, just as the rest of the game, are set to funk music.
When Adam first told me about the idea, I thought it was absolutely hilarious. Funk and kung-fu have long been boiled together in old blaxsploitation films, but I’ve never personally seen it done in a video game. I’d also recently seen Black Dynamite, so it’s possible that had something to do with my excitement for the game.
Anyway, now that concept art and the beginnings of code are getting laid down for Touch of Death, I thought I’d share some with you guys.
Here’s the current evolution of Funk Fei-Hung, drawn by Neil:
These sketches are used as a starting point for the more detailed stuff later on down the line.
In addition to the above sketch art, Neil has had to scale all of his art down to fit the relative area of an Android screen. Everything you see below is done within a 256×256 blue box, which is what was determined to be the best fit for our guy after looking at the sizing of Android phone screens. These are some basic wireframes, as well as a scaled-down version of Fei-Hung
I’m going to ask Neil to do some live-sketch videos for a future blog post, so stay tuned.
Let me know if you guys found this kind of post interesting. We don’t normally do development process posts here, but you might start seeing them more often!