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I wrote a post-mortem for the Chicago Game Jam that a few of us at Lunar Giant helped run last weekend.  Here’s an excerpt:

For the uninformed, a game jam might seem like an insane, masochistic ritual where nascent game developers and designers get together to consume as much caffeine and pizza as possible.  This is partially true.  It’s also true, however, that game jams are excellent ways for said individuals to learn more about the craft of game development, learn how to work with groups of like-minded individuals, and learn how to set and meet deadlines — much like the real world of game development.

Full text is here.  I hope this helps someone else considering running a game jam in the future.