Developer Diary 011: Digging for Gold

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Heya Space Cadets, Mining in Delve Deeper is not just a core mechanic, it was the one mechanic we ported over as-was from the boardgame version we kicked around during prototyping. Not surprisingly, when I sit down to think up a direction for DD2, mining is on my mind. Believe it or not, I actually… Read more »

Developer Diary 010: Hexed

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Heya Space Cadets, One of the phrases I love is “Art from Adversity,” and it refers to the brilliant creative leaps that are possible when the “ideal” option is barricaded by some problem. The Hex grid is a major problem for Delve Deeper design, despite it being at the root of the game’s style. Some… Read more »

Developer Diary 009: Sequels and Spinoffs

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Heya Space Cadets, Been a while since an entry, but LG’s been busy at work, so I’m going to reboot these Dev Diaries by talking about a bunch of Delve Deeper 2 stuff. I’ll also be making a post on Wednesday and a double-feature on Friday and Saturday, which is a format I’m hoping to… Read more »

Developer Diary 008: The Developering

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Heya Space Cadets, The Lunar Giant guys just finished up some days at Chicago’s TechWeek where we got to meet some other great developers and talk a lot about the projects we’re up to. Delve Deeper 2 is the big thing on our minds right now, and we’ve been working tirelessly in the pixel mines… Read more »

Developer Diary 007: Making your Challenges more Meaningful

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Heya there space fans. Sorry for the lack of a post last weekend. My internet was gone for the entirety of it, and I felt that it was also a good opportunity not to have the same number of reviews and developer diaries. Something about them being the same number bugged me. The delay today,… Read more »