Developer Diary 014: +1 Roleplaying Mechanic, part 2

Posted by & filed under Blog.

Heya Space Cadets, Okay, now that I’ve finished calling just about every other designer out there integrating a form of persistent progression either stupid, greedy, or old, allow me to welcome you back to discussing where DD2 is going with multiplayer and RPG mechanics. Let me say, right off, I’m nowhere near sure how to… Read more »

Developer Diary 014: +1 Roleplaying Mechanic

Posted by & filed under Blog.

Heya Space Cadets, So, fresh off of what we were talking about last week, let’s start talking about a new Big Deal in The Deepening, classes and RPG elements and also the multiplayer experience. RPG elements were heavily requested in the original game, and it is a fun thing to add, but still brings up… Read more »

Developer Diary 013: Combat First Peek

Posted by & filed under Blog.

Heya Space Cadets, The mechanic I would like to dive into today is combat, or at least things to consider when designing our combat system. Right now the combat mechanics in The Deepening are all up in the air, but we can talk about what combat is going to be and how we’re looking to… Read more »

Developer Diary 012: Elevator Narratives

Posted by & filed under Blog.

Before I get into this day’s topic, I’d like to remind everyone that there’s a lot of really promising stuff going on recently in support of women in gaming and game development. At the same time, it’s insanely frustrating to see good people getting such terrible treatment from what should be a gender-neutral creative environment…. Read more »

Developer Diary 011: Digging for Gold, part 2

Posted by & filed under Blog.

Heya Space Cadets, So yesterday I started with fixing mining and ended up redoing the whole concept of Miners, adding the option to build up a vast NPC labor force. So now, let’s talk about consequences. First off, I love this new system. Second off, it means that a ton of things are going to… Read more »