Developer Diary 018: Have Fun

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Heya Space Cadets, This is a busy time for a lot of us, but I’m going to take a little bit of time to do a Monday Blog entry for those of you hungry for a little bit of Lunar Giant updating. This is usually a big topic day, something about a big deal industry… Read more »

Developer Diary 017: Continuity Nod, part 2

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Heya Space Cadets, Know something I added into the first game that made me look stupid now? Not terribly stupid, but a little stupid: those stupid little dragons. Did you know I was originally going to make a “Hardest Enemy” for people to face, and we never really settled on what it would be? I… Read more »

Developer Diary 017: Continuity Nod

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I hope you’re out there enjoying some Holiday relaxation! As I said on our Facebook page, I’ve been so pressed for free time during this vacation that the blog entries didn’t get posted, and for that I do apologize. Here I’m picking them back up again. Let’s talk about something fun, something simple, something… themey…. Read more »

Developer Diary 016: Stocking Stuffer

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Heya Space Cadets, Today is a busy day for me, since I’m actually on the road right now, driving across the country to be with family for the holidays. So this stocking stuffer article is a jumble of cool mechanics I haven’t gotten to talk much about, smaller things that wouldn’t get their own article… Read more »

Developer Diary 015: Social Gamesfriends

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Heya Space Cadets, Welcome back! Hope you had some good weekends, and I hope you caught a bit of the action over at the Sportsfriends Kickstarter. Even if you didn’t contribute and aren’t interested in the games they’re offering, the Sportsfriends Kickstarter getting funded is a big win for local multiplayer, and that’s good for… Read more »